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We've spent years helping publishers find the right games.

Now we've built the system that helps them find yours.

Get your game directly in front of the publishers who are actually looking for it:

no cold outreach, no guesswork, no ghosting.

200+ publishers

Each personally onboarded by our team 

25+ Years XP

On both sides of the table

10+ Years 

Of live publisher data
 

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How Sail.game works

1

Build a structured profile for your game with guided fields designed around what publishers actually care about.

Get instant feedback

2

Receive AI-assisted and human-reviewed insights to identify weak points in your pitch before reaching out.

Connect with matching publishers

3

Automatically pushed to publishers whose live criteria fit the game.

Full visibility: who opened the pitch, when, how far they read.

We Know What Publishers Want

Empowered by our rich experience, comprehensive and up-to-date market data, and detailed input from publishers and developers, we know where the wind is blowing.

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We understand publishers.

We understand your studios.

Because we've 
been them

Sail.Game wasn't built by tech entrepreneurs who spotted a market gap. It was originally an internal tool built by people who've spent decades inside the industry: as producers, as publishers, and as the people who bridge both worlds.

Today, Sail.Game is powered by a team of more than 10 people across the games industry. The faces you'll see here are the core team members helping shape the platform, backed by a wider network of specialists, advisors, and industry professionals.

 

We understand your reality. Because we've lived it - on the developer side and on the publisher side.

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Vladimír Geršl

CEO · EX SONY, ACTIVISION, PLAION

25+ YEARS IN GAME PRODUCTION & BIZ DEV

Industry veteran in production positions for III & AA games, founder of Cyber Sail Consulting, the biz dev agency Sail.Game was originally built for.

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Guillaume Jamet

General Manager · EX PLUG IN DIGITAL, DEAR VILLAGERS

25+ YEARS IN GAME PUBLISHING & MARKETING

Spent years on the publisher side, running 2 labels, making investment decisions for 60+ games and explaining to studios what decision-makers actually need.

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Mikoláš Tuček

BizDev Director · Former Editor-in-Chief, Top Czech Gaming Magazine

Former gaming journalist and TV personality turned industry professional. Personally onboarded most publishers on the platform.

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Pavel Jiří Strnad

CTO · FOUNDER OF GOLDKNIGHTS STUDIO
15+ YEARS IN INDIE GAMES DEVELOPMENT

Not only led all tech part of Sail.Game but also brought in all
his personal experience and expectations as an indie game dev.

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A Decade of Game Publishing Deals,

Built Into One Powerful Tool 

Not cold contacts.
Personal relationships.

Personal introductions to active publishers
 Regular in-person meetings with publishers
 Continuous updates on acquisition priorities
 Pitch feedback from people who evaluate games every day
→ Follow-up support beyond the initial introduction

"These are not cold contacts. We know them personally."

We’ve been pitching and making deals for years

Through Cyber Sail Consulting, we've been working directly with 200+ publishers globally for years. We've spent years meeting publishers, evaluating games, attending events, and helping studios navigate the publishing landscape.

 

Every publisher on Sail.Game was personally onboarded by our team. We follow up with them throughout the year to keep their acquisition criteria current. This isn't a database built from public information. It's built on real relationships.

 

From global AAA publishers like Focus Entertainment and Sony, to specialized indie labels. We know what each of them is looking for, right now.

Publishers & investors active on the platform

Focus Entertainment

team 17

curve games

kalypso

bit studios

Maximum Entertainment

Shiro Unlimited

Playism

arte

mystic forge

chorus

my.games

101XP

+ 180 more

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Navigate Pitching With Confidence

Leverage our tools and find your way to the right partners!

the data behind sail.game

Intelligence
nobody else has.

Years of publisher relationships combined with live market data create a matching system designed specifically for game publishing.

 

Most developers spend months researching publishers, building lists, and sending pitches with little idea whether there's a real fit.

We built Sail.Game to make that process more transparent.

 

For every publisher on Sail.Game, we maintain a detailed analysis of their portfolio, acquisition activity, and Steam performance. We look at what they've published, what has succeeded, which genres perform best, combined with direct conversations and up-to-date acquisition criteria, this allows us to match games based on evidence rather than assumptions.

 

We have data you can't find anywhere else, because it comes from real relationships, not public sources.

Live publisher intelligence

1

We stay in regular contact with publishers through meetings, calls, conferences, and industry events. We know who's actively acquiring, what budgets they're working with, which genres they're targeting, and how their priorities change over time.

Steam portfolio analysis

2

Every publisher is analyzed beyond their website and public pitch page.

We examine their Steam portfolio, historical releases, genre performance, review trends, pricing strategies, and tag data to understand what actually works for them in the market.

Data-driven game matching

3

Our system compares your game against publisher portfolios and acquisition criteria.

Instead of matching solely by genre, we evaluate similarities in tags, market positioning, audience, platform strategy, and commercial performance patterns.

AI + Human validation

4

Every game card gets instant AI feedback against current trends, then a human review by our team. You only pay if you have a real chance of getting noticed.

This is not a new platform.
It's a 
proven system you can now access.

Sail.Game started as an internal tool at Cyber Sail Consulting.

Today it's a fully independent platform — open to every developer, with no agency involvement. You create your account, submit your game, and connect directly with publishers.

We just built the system that makes it work.

Start For Free!

Create your guided game card and explore our platform for free.

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